The Urban Theater Project is a partnership between the Virginia Stage Company and the Friends of the Virginia Beach Juvenile and Domestic Relations Court. Through games, improvisation, and other exercises, our teaching artists try to help each student discover life lessons that will help them rediscover a sense of imagination and play and to become part of the larger community. At the root of the program is the idea that theatre can bring encouragement, purpose, and an artistic outlet to teenagers in trouble.
Β
βFree Association/Group Mindβ
I know this is going to sound a little weird. But do you know what I sometimes tell the kids I work with in Virginia Stage Companyβs Urban Theatre Project? I encourage them to: βTHINK LESS.β
As part of a mission to develop both empathy and confidence in young people, I look for exercises that will help self-conscious or self-involved teens practice the action of taking their focus off of βSELFβ and placing it on βTEAM.β And when a person is working with a team, especially a creative, theatrical team, itβs important to THINK LESS, to allow a free flow from all the voices and creative ideas of the team.
Thatβs a lot to take in. Let me tell you how I tried to explain it at last nightβs class. We were beginning a game called, βGroup Mind Free Association.β Although the concept of βGroup Mind Free Associationβ is pretty simple, in practice it can be rather difficult. Especially for many of the at-risk kids I meet. These kids often begin the program with great apprehension. They often start my class as the βnon-participants.β These are young people seem to be placing themselves under a sort of βself-censure.β
Perhaps they are kids who have had one-too-many bad experiences when offering their ideas in the past? Perhaps these past experiences have built in them an assumption that their offerings will be ignored, silently judged, or possibly even mocked? Maybe they fear getting caught in a place of social awkwardness and so they keep to themselves, not trusting their own ideas, presenting only what they feel others will see as βcoolβ or allowing others to control the conversation? Maybe theyβve found that the best way to avoid the risk of ridicule is to keep their eyes down, their lips tight, and any βuncoolβ thoughts to themselves?
Thatβs the βself-censureβ I observe. And my hope is to offer βgamesβ that will create an environment wherein team trust, a freedom of play, and a spirit of support and acceptance will encourage these kids to take confidence, step out of that place of βself-censure,β and offer themselves and their ideasβ¦ no matter how βuncoolβ they may be.
It takes a lot of thought to maintain what I call βself-censureβ and that facade of βcool.β So, when I say βTHINK LESSβ to these kids, it is to emphasize the point that I make before the game. Once I explain the rules of βGroup Mind Free Association,β I put this to the groupβ¦
βOur creative team, our group mind, needs a constant stream of EVERYONEβS ideas and information. We want to hear all of your FIRST THOUGHTS. It doesnβt matter if they are good, clever, funny, or cool. In fact, trying to be clever, funny, or cool just puts snags in our teamβs creative process. So when I say THINK LESS, I mean WORRY LESS. I mean JUDGE YOUR THOUGHTS LESS. JUDGE OTHER PEOPLEβS THOUGHTS LESS. Support your teammates. You are all part of this GROUP MIND, so give everyone (including yourself) PERMISSION to speak your thoughts. Even if it is only for the duration of this game, disregard the little critic in your head who makes you question yourself and your ideas. Instead, try to trust that ANY genuine contribution you make to the team is exactly what is wanted, NEEDED, and of great value to this game and to our team.β
At first, the βGroup Mind Free Associationβ game goes pretty slowly. The teens are skeptical of this whole business. But, in a little while, a pace begins to pick up. The game gets fun. The team members of our βGroup Mindβ are finding the rapid-fire rhythm of the game, picking up inspirations from one anotherβs ideas: A young man says the word, βGreenβ to a teammate. He picks it up and says, βMoneyβ to another. She picks it up and says, βRihanna.β
βWhy Rihanna?β someone asks when we take a break.
The girl explains, βMy friend and I used to always sing her song. Bitch better have my MONEY!β
βThe Group Mind Free Associationβ leads to a similar βGroup Mindβ game that I call, βBusiness Project Yes And.β Now the team passes ideas around with the idea of creating a mock business. In this example, the circle of imagination spits out thoughts for a Haunted House.
One idea leads to another, leads to another, leads to another.
βZombies,β βOne eyed zombies moving in a circle,β βZombies coming up the wrong way as people go down an escalator.β
Interesting ideas are picked up and explored. Those of lesser interest fall away naturally. These young people are now practicing a positive process of creative collaboration. Theyβre smiling, affirming each other, making connections with one another, engaging in good brainstorming. This is the way creative projects grow. If they keep with it, who knows what amazing things their βfuture teamsβ will create?!
(Read more about the ideas of the βGroup Mind Free Associationβ Game here)